In Tacenda, the die is one of the most important components in the game. At the start of each turn, players roll the die to determine their cost total for that round. This cost total determines which cards can be played during the turn. The die may also interact with certain abilities used by Guardians and Walkers.
However, rolling a low number can place a player at a disadvantage, particularly when an opponent rolls consistently high numbers and has already established a strong presence on the battlefield while your Walker remains unprotected.
The Bank
To help balance this randomness, Tacenda introduces The Bank.
If you roll a high number and do not spend your entire cost total during your turn, any unused cost points may be banked for use in a future turn.
For example:
If you roll a 6 and spend only 4 cost points, the remaining 2 points may be placed in the Bank.
On a later turn, if you roll a low number, you may add the 2 banked points to your roll, giving you a total cost of 4 for that turn. You may then play cards costing up to 4 in total.
Bank Limits
The Bank is subject to the following rules:
• The maximum number of banked cost points is 6.
• Banked points may be used in any amount during a turn.
• Any points used are deducted from the Bank total.
Tracking Banked Points
Banked points must be tracked using a spare die placed in the Die Bank area of your playmat.
This die should not be the same die used for rolling at the start of each turn.
In Tacenda, the die is one of the most important components in the game. At the start of each turn, players roll the die to determine their cost total for that round. This cost total determines which cards can be played during the turn. The die may also interact with certain abilities used by Guardians and Walkers.
However, rolling a low number can place a player at a disadvantage, particularly when an opponent rolls consistently high numbers and has already established a strong presence on the battlefield while your Walker remains unprotected.
The Bank
To help balance this randomness, Tacenda introduces The Bank.
If you roll a high number and do not spend your entire cost total during your turn, any unused cost points may be banked for use in a future turn.
For example:
If you roll a 6 and spend only 4 cost points, the remaining 2 points may be placed in the Bank.
On a later turn, if you roll a low number, you may add the 2 banked points to your roll, giving you a total cost of 4 for that turn. You may then play cards costing up to 4 in total.
Bank Limits
The Bank is subject to the following rules:
• The maximum number of banked cost points is 6.
• Banked points may be used in any amount during a turn.
• Any points used are deducted from the Bank total.
Tracking Banked Points
Banked points must be tracked using a spare die placed in the Die Bank area of your playmat.
This die should not be the same die used for rolling at the start of each turn.